POV-Ray : Newsgroups : povray.off-topic : What's in an IDE? : Re: What's in an IDE? Server Time
4 Sep 2024 17:22:17 EDT (-0400)
  Re: What's in an IDE?  
From: Darren New
Date: 2 Mar 2010 11:54:12
Message: <4b8d42b4@news.povray.org>
scott wrote:
> Sorry but I never heard of anyone making a game that didn't have a "game 
> loop" and methods for rendering and methods for the game logic.  

Indeed, almost every game has input, and draws on the screen. Most even have 
sound output. Whodathunk?? ;-)

> the textures).  It saves you have to export all your data files in some 
> specific format just to get them to work with your API, the build 
> processor just does it seemlessly (obviously it detects if there has 
> been an update or not).

Plus, you can add your own processors so if you want to (say) import POV SDL 
code into your game project, you can just write a parser and use it like any 
other model. (Note: Easier said than done, in this case.)

-- 
Darren New, San Diego CA, USA (PST)
   The question in today's corporate environment is not
   so much "what color is your parachute?" as it is
   "what color is your nose?"


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