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scott wrote:
> Sorry but I never heard of anyone making a game that didn't have a "game
> loop" and methods for rendering and methods for the game logic.
Indeed, almost every game has input, and draws on the screen. Most even have
sound output. Whodathunk?? ;-)
> the textures). It saves you have to export all your data files in some
> specific format just to get them to work with your API, the build
> processor just does it seemlessly (obviously it detects if there has
> been an update or not).
Plus, you can add your own processors so if you want to (say) import POV SDL
code into your game project, you can just write a parser and use it like any
other model. (Note: Easier said than done, in this case.)
--
Darren New, San Diego CA, USA (PST)
The question in today's corporate environment is not
so much "what color is your parachute?" as it is
"what color is your nose?"
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