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scott wrote:
>> I'm not quite sure what "build processors set up for graphics files,
>> mashes, sound files etc" is supposed to mean.
>
> So that you can go "Add to project..." and include a JPEG, PNG, WAV,
> MP3, BMP, X (3D mesh) or whatever and at the build stage it will convert
> your file into a format suitable/optimised for the game (eg mipmaps for
> the textures).
Oh, OK. I didn't realise there was a conversion step there.
>> Well, yeah, there is always that. (Although not understanding C#,
>> presumably none of it will make sense anyway...)
>
> FYI here's the raw template code it gives you when you create a new game
> (it looks better in the IDE than in plain text):
That's actually not too bad...
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