POV-Ray : Newsgroups : povray.off-topic : What's in an IDE? : Re: What's in an IDE? Server Time
4 Sep 2024 17:20:14 EDT (-0400)
  Re: What's in an IDE?  
From: Invisible
Date: 2 Mar 2010 06:28:45
Message: <4b8cf66d@news.povray.org>
scott wrote:

>> I'm not quite sure what "build processors set up for graphics files, 
>> mashes, sound files etc" is supposed to mean.
> 
> So that you can go "Add to project..." and include a JPEG, PNG, WAV, 
> MP3, BMP, X (3D mesh) or whatever and at the build stage it will convert 
> your file into a format suitable/optimised for the game (eg mipmaps for 
> the textures).

Oh, OK. I didn't realise there was a conversion step there.

>> Well, yeah, there is always that. (Although not understanding C#, 
>> presumably none of it will make sense anyway...)
> 
> FYI here's the raw template code it gives you when you create a new game 
> (it looks better in the IDE than in plain text):

That's actually not too bad...


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