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High!
While my machine closes in on the last few hundred frames of a
3600-frame animation of an isosurface desert world, I started to ask
myself how to achieve a more realistic surface relief. From high
altitudes, my simple granite pattern mountains look fairly believable,
but when rendering a scene from "pedestrian perspective" (as attached
below), they look like soft undulating sand dunes rather than rugged
mountains - and the outlines of land forms are very crude!
I would like to add some "ruggedness" while also keeping the lower
altitudes smooth - how can it be done? Is it possible to use a
texture_map also with isosurfaces?
See you in Khyberspace!
Yadgar
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Attachments:
Download '2010-02-22 ghurghusht, glatzer lacus from jawand insula, pedestrian view,take 1.jpg' (24 KB)
Preview of image '2010-02-22 ghurghusht, glatzer lacus from jawand insula, pedestrian view,take 1.jpg'
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