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> Hi,
> It seems we can use "texture_list" to map various textures across faces/verts of
> a mesh.
> But what if we want to map the whole material (with texture and interior
> properties), is there a "material_list"?
> (I've seen "material_map" but I guess this would not map them across geometry
> but
> rather across a bitmap texture...?)
>
>
>
Short answer:
There can be only one interior in any object. If you have a
material_list, then, all materials MUST have the same interior.
The only case where it could have a meaning to have different interiors
would be an average pattern. And then, it would be rather tricky...
Alain
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