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As far as I can figure, there's no way to represent near and far clipping
planes in a transformation matrix, right? The camera itself (in some sense)
has to carry them along separately? I.e., the near and far clipping planes
don't get represented anywhere in a normal 4x4 transformation matrix?
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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