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scott wrote:
> but the C#/XNA combo is definitely the easiest yet.
It seems to be very straightforward, yes. I find this is true of most of the
.NET stuff - most of it is straightforward, some of it is tremendously
baroque (or just broken), and some stuff seems overly complicated until you
see the use case that needs that complication.
I was more talking about just reading the descriptions of the algorithms
(rather than the code) if you've ever wondered how people do water effects,
or why the amount of memory on your graphics card matters.
> get "Server not found" for your link,
I never had a problem. He has a fair number of broken links, as well as SQL
errors popping up here and there, but I haven't had trouble getting to the
server itself.
> but if you get stuck in one
> particular area there are plenty of people out there who have already
> written about the bizarre thing you can't get to work.
I'm finding this more and more with online help, tho: the information spans
very long. Since there's essentially no cost in keeping things online, one
winds up doing a search for how to (say) get XNA to do something, and you
get pages where people are trying to get DirectX 6 popping up, or 5-year-old
versions of Linux software complaints overwhelming anyone talking about
something new, or whatever.
What I really need to finish my project is a way of getting to the images
from the XBox camera. I looked briefly, and half the people say "here, use
this binary" and the other half say "you can't do that." And most of the
pages, naturally enough, don't have dates on them, or even version numbers.
Highly annoying. I'll start delving into it for real after I actually buy
the camera. *Someone* must be able to get to it, or they wouldn't sell it.
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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