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"Darren New" <dne### [at] san rr com> wrote in message
news:4b71ccba$1@news.povray.org...
>
> They're a series of tutorials for using XNA, which is the free C# library
> that the XBox uses for games (and which will run under Windows too). But
> if you ever wondered what a pixel shader was or why you might care, it's
> interesting to read. They don't cover any "game engines"; it's just the
> low-level "put graphics on the screen" kind of things.
I fooled around with XNA when it first became available a few years ago. I
liked it, but game-quality graphics weren't what I was looking for, so I
never pursued it. I like making animations, but I wait for them to be
ray-traced right now. I am excited about some of the strides being made in
real-time rendering though, and I wouldn't be surprised to see assemblies
created for the XNA environment that take advantage of those kinds of
engines.
--
Jack
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