POV-Ray : Newsgroups : povray.off-topic : 3D graphics hardware tutorials : Re: 3D graphics hardware tutorials Server Time
4 Sep 2024 11:22:03 EDT (-0400)
  Re: 3D graphics hardware tutorials  
From: Captain Jack
Date: 10 Feb 2010 10:26:26
Message: <4b72d022$1@news.povray.org>
"Darren New" <dne### [at] sanrrcom> wrote in message 
news:4b71ccba$1@news.povray.org...
>
> They're a series of tutorials for using XNA, which is the free C# library 
> that the XBox uses for games (and which will run under Windows too). But 
> if you ever wondered what a pixel shader was or why you might care, it's 
> interesting to read. They don't cover any "game engines"; it's just the 
> low-level "put graphics on the screen" kind of things.

I fooled around with XNA when it first became available a few years ago. I 
liked it, but game-quality graphics weren't what I was looking for, so I 
never pursued it. I like making animations, but I wait for them to be 
ray-traced right now. I am excited about some of the strides being made in 
real-time rendering though, and I wouldn't be surprised to see assemblies 
created for the XNA environment that take advantage of those kinds of 
engines.

--
Jack


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