scott <sco### [at] scott com> wrote:
> I started to implement it in POV from some paper, but when different parts
> of the mesh needed to join back up again it never worked properly. I
> couldn't figure out from the paper how to fix this, so gave up. Attached is
> about as good as I got meshing a sphere using the algorithm (the next few
> steps after this started to screw up big time).
That indeed demonstrates (some of) the strengths of the marching triangles
algorithm: There are no thin triangles, and all the triangles are distributed
rather evenly.
It would be pretty useful if someone could get it to work fully.
--
- Warp
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