> However, I have never heard of anyone actually going through the trouble
> of implementing the marching triangles algorithm for POV-Ray. So no such
> luck there.
I started to implement it in POV from some paper, but when different parts
of the mesh needed to join back up again it never worked properly. I
couldn't figure out from the paper how to fix this, so gave up. Attached is
about as good as I got meshing a sphere using the algorithm (the next few
steps after this started to screw up big time).
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