> Hi everyone,
>
> Is there a way to convert POV-Ray's internal representation of a 3D
> shape (i.e. one constructed using CSG) into another 3D format - perhaps
> mesh or mesh2?
>
> Would it possible to write a POV-Ray macro to scan the surface of an
> object and create mesh2 type co-ordinates (would the trace function be
> able to do this?)
>
> I'm just thinking it would be nice to be able to easily convert POV-Ray
> models to other formats :-)
>
> Thanks in advance
>
> Reuben
> reu### [at] pearsecouk
You are not the first one to think of that.
There are macros that can convert most objects into a mesh equivalent.
The most notable is one to convert an isosurface into a mesh.
Alain
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