Hi everyone,
Is there a way to convert POV-Ray's internal representation of a 3D
shape (i.e. one constructed using CSG) into another 3D format - perhaps
mesh or mesh2?
Would it possible to write a POV-Ray macro to scan the surface of an
object and create mesh2 type co-ordinates (would the trace function be
able to do this?)
I'm just thinking it would be nice to be able to easily convert POV-Ray
models to other formats :-)
Thanks in advance
Reuben
reu### [at] pearse co uk
Post a reply to this message
|