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Warp wrote:
> If you do that, the caustics change drastically. The box is not "invisible"
> to the photons.
hmm ... indeed. You also need to specify "collect off". Then your
box with rgbt 1 and ior 1.0 does not seem to change the caustics,
although it likely causes more internal calculations due to the
invisible ray intersection points. The media also shows up:
--------------------------------------------------------------
global_settings { max_trace_level 10 photons { count 10000 media 100} }
camera { location <0, 1, -5> look_at -y*.5 }
light_source { y*10, 1 }
plane { y, -2 pigment { rgb 1 } }
sphere
{ 0, 1
pigment { rgb <.9, 1, .9> filter 1 }
finish { specular .5 roughness .01 reflection { .1, .3 } }
interior { ior 1.5 }
photons { target reflection on refraction on }
}
box
{ <-2, -1.9, -2>, <2, -1.5, 2> hollow
interior
{
ior 1.0
media {scattering {1, 0.5*<1,0,0>}}
}
pigment { rgbt 1 }
photons { collect off refraction on}
}
--------------------------------------------------------------
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