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> Scene contains 6 frame level objects; 0 infinite.
>
> Statistics for triforce.pov, Resolution 640 x 480
> ----------------------------------------------------------------------------
>
> Pixels: 312000 Samples: 312000 Smpls/Pxl: 1.00
> Rays: 20049467 Saved: 579731 Max Level: 10/10
> ----------------------------------------------------------------------------
>
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
>
> Box 7642950539 5029906249 65.81
> CSG Intersection 1606762390 586731732 36.52
> Bounding Box 4711634819 3005395253 63.79
> Light Buffer 8364355053 5795374111 69.29
> Vista Buffer 1202459 901250 74.95
> ----------------------------------------------------------------------------
>
> Calls to Noise: 0 Calls to DNoise: 10
> ----------------------------------------------------------------------------
>
> Media Intervals: 24236446 Media Samples: 690560487 (28.49)
> Shadow Ray Tests: 1197618743 Succeeded: 575085574
> Reflected Rays: 10840576 Total Internal: 5663492
> Refracted Rays: 6429680
> Transmitted Rays: 2408330
> Number of photons shot: 58881
> Surface photons stored: 563400
> Media photons stored: 25211616
> Priority queue insert: 159359134552
> Priority queue remove: 93253179332
> Gather function called: 3608877
> ----------------------------------------------------------------------------
>
> Smallest Alloc: 25 bytes Largest: 327704
> Peak memory used: 516015973 bytes
> ----------------------------------------------------------------------------
>
> Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
> Time For Photon: 0 hours 2 minutes 28.0 seconds (148 seconds)
> Time For Trace: 88 hours 45 minutes 32.0 seconds (319526 seconds)
> Total Time: 88 hours 47 minutes 55.0 seconds (319675 seconds)
> ----------------------------------------------------------------------------
>
> CPU time used: kernel 208.67 seconds, user 272669.25 seconds, total
> 272877.92 seconds
> Render averaged 1.13 PPS over 307200 pixels
>
> An i7 ought to do this in 3.5 hours, not 3.5 days. I'm not even using
> antialiasing or very high media/photon settings!
>
> --
> Tim Cook
> http://empyrean.freesitespace.net
May be worth looking at your media. Do you have intervals set to
anything larger than 1? Bring back to 1 and adjust samples as needed.
intervals 10 samples 5 is much slower than samples 100 intervals 1.
How many dispersion_samples?
It don't looks like a memory isue, unless you have a ridiculously low
amount in your computer, as you use less than 500 Mb.
Alain
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