Scene contains 6 frame level objects; 0 infinite.
Statistics for triforce.pov, Resolution 640 x 480
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Pixels: 312000 Samples: 312000 Smpls/Pxl: 1.00
Rays: 20049467 Saved: 579731 Max Level: 10/10
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Ray->Shape Intersection Tests Succeeded Percentage
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Box 7642950539 5029906249 65.81
CSG Intersection 1606762390 586731732 36.52
Bounding Box 4711634819 3005395253 63.79
Light Buffer 8364355053 5795374111 69.29
Vista Buffer 1202459 901250 74.95
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Calls to Noise: 0 Calls to DNoise: 10
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Media Intervals: 24236446 Media Samples: 690560487 (28.49)
Shadow Ray Tests: 1197618743 Succeeded: 575085574
Reflected Rays: 10840576 Total Internal: 5663492
Refracted Rays: 6429680
Transmitted Rays: 2408330
Number of photons shot: 58881
Surface photons stored: 563400
Media photons stored: 25211616
Priority queue insert: 159359134552
Priority queue remove: 93253179332
Gather function called: 3608877
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Smallest Alloc: 25 bytes Largest: 327704
Peak memory used: 516015973 bytes
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Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Photon: 0 hours 2 minutes 28.0 seconds (148 seconds)
Time For Trace: 88 hours 45 minutes 32.0 seconds (319526 seconds)
Total Time: 88 hours 47 minutes 55.0 seconds (319675 seconds)
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CPU time used: kernel 208.67 seconds, user 272669.25 seconds, total
272877.92 seconds
Render averaged 1.13 PPS over 307200 pixels
An i7 ought to do this in 3.5 hours, not 3.5 days. I'm not even using
antialiasing or very high media/photon settings!
--
Tim Cook
http://empyrean.freesitespace.net
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