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>> With general matrix multiplication, getting it wrong tends to really
>> mess things up. But in the specific case of a cross product, maybe it
>> doesn't...
>
> If you try to calculate A*B of two square matrices in the wrong order
> (ie. A columns times B rows instead of the other way around), what you end
> up doing is calculating B*A. With a cross-product it means that you are
> using the opposite winding, thus reversing the resulting vector. The end
> result is still correct, just pointing to the opposite direction of what
> you wanted.
Well, in my case I'm merely trying to construct a system of
perpendicular vectors, so I'm not really bothered *what* they are, so
long as they're actually perpendicular. Getting the cross product
epically wrong like I did prevents this from happening...
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