POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: Physically Correct rendering Server Time
4 Sep 2024 21:22:06 EDT (-0400)
  Re: Physically Correct rendering  
From: nemesis
Date: 20 Jan 2010 10:55:36
Message: <4b572778@news.povray.org>
scott escreveu:
>> GPU acceleration will be useful when the following conditions are met:
>> 1) Support for sophisticated branching
>> 2) Full double-precision accuracy
>> 3) Large memory sets (other than textures)
>> 4) Independent shaders running on distinct units.
> 
> I think all those conditions are already met.  For me the only barrier 
> to not implementing POV on the GPU is the developer effort needed, and 
> the risk that it might be wasted if the overall technology changes of 
> programming GPUs in the next 5-10 years.
> 
> Maybe there are some small problems that have to be worked around, but 
> IMO GPUs are powerful enough today to run something like POV.  I already 
> made demo applications that do raytraced spheres and isosurfaces on the 
> GPU (and my GPU is not even a modern one, it still has certain 
> limitations), so I'm pretty sure something *could* written in OpenCL or 
> CUDA on a new GPU and would handle POV fine, including all primitives 
> and texturing.  It's just the effort needed, and whether it will all be 
> wasted in 5 years when something new appears.

Thank you.  I appreciate your open-mindedness.  I can perfectly accept 
lack of human resources as a fine excuse, the others are just BS.

hey, I'd rather be a dick than have my head into my ass.

-- 
a game sig: http://tinyurl.com/d3rxz9


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