>> Quadratic mean = sqrt(k^2/3)
>> Standard deviation = sqrt(k^2/12)
>
> OK, thanks.
>
>> Geometric and harmonic mean are more difficult... Because they are not
>> commonly useful as far as I'm aware.
>
> Yeah, fair enough. I was just wondering if they had a simple formula.
>
> Basically I'm trying to prove that my psuedo-random number generator
> generates numbers which are at least psuedo-random...
Obviously the results from your RNG are not going to *exactly* match the
formulas above, so how do you plan to figure out how far away is acceptable?
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