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Chambers wrote:
> GPU acceleration will be useful when the following conditions are met:
Actually, just curious here... would it help in any way with speeding up
shadow calculations? If you have a large hard-to-bound-well object with
dozens of lights, is there anything you could do in parallel (such as on a
GPU) that might be able to tell you which lights are known not to be visible
at a particular 3D point?
That would seem an easier problem to apply GPU to than the full
ray-intersection and texture and color and such, because you could fall back
to a CPU-based test in the event you came back with "I don't know"?
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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