POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: Physically Correct rendering Server Time
4 Sep 2024 23:19:50 EDT (-0400)
  Re: Physically Correct rendering  
From: Darren New
Date: 19 Jan 2010 23:10:59
Message: <4b568253$1@news.povray.org>
Chambers wrote:
> GPU acceleration will be useful when the following conditions are met:

Actually, just curious here... would it help in any way with speeding up 
shadow calculations? If you have a large hard-to-bound-well object with 
dozens of lights, is there anything you could do in parallel (such as on a 
GPU) that might be able to tell you which lights are known not to be visible 
at a particular 3D point?

That would seem an easier problem to apply GPU to than the full 
ray-intersection and texture and color and such, because you could fall back 
to a CPU-based test in the event you came back with "I don't know"?

-- 
Darren New, San Diego CA, USA (PST)
   Forget "focus follows mouse." When do
   I get "focus follows gaze"?


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