nemesis wrote:
> The only explanation so far being thrown has been: "we don't want to speed up
> povray's ray-triangle intersections because it would make it much more useful to
> people outside our small geek niche and those people wouldn't be interested in
> using other povray features thus making us feel unloved".
GPU acceleration will be useful when the following conditions are met:
1) Support for sophisticated branching
2) Full double-precision accuracy
3) Large memory sets (other than textures)
4) Independent shaders running on distinct units.
...Chambers
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