POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: Physically Correct rendering Server Time
4 Sep 2024 23:20:51 EDT (-0400)
  Re: Physically Correct rendering  
From: Chambers
Date: 19 Jan 2010 21:40:15
Message: <4b566d0f$1@news.povray.org>
nemesis wrote:
> The only explanation so far being thrown has been:  "we don't want to speed up
> povray's ray-triangle intersections because it would make it much more useful to
> people outside our small geek niche and those people wouldn't be interested in
> using other povray features thus making us feel unloved".

GPU acceleration will be useful when the following conditions are met:
1) Support for sophisticated branching
2) Full double-precision accuracy
3) Large memory sets (other than textures)
4) Independent shaders running on distinct units.

...Chambers


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