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Alain wrote:
>> Statue from Daz by way of Wings3D,
>> foreground terrain from Wings3D,
>> background terrain is World Machine + pattern-generated heightfields +
>> isosurfaces.
>>
>> I'm fairly happy with the image at this point, but I am tempted to add
>> some further details, and I think the textures merit further work as
>> well. Some swirling sand would be a nice touch, but I'm not sure at this
>> point how to pull it off.
>>
>> I'd love to hear some feedback, critiques, and interpretations.
>>
>> -- Kirk
>
> I don't think that you realy need added details. Here are some that I
> can think of:
>
Well, some that have seen the picture have interpreted it as a strange
metal man swimming through the sand, which is not quite what I had in
mind. Rather, I'd like the first impression to be that the figure is an
ancient statue, left over from an ancient civilization now overtaken by
the desert winds. Only secondarily did I want it to *feel* like the man
was still reaching for something in the distance. So, I had in mind to
perhaps add a broken column or two behind the statue to the left. I
feel like the composition may require something back there anyway.
> A mirage effect. Put a transparent plane with an ior less than 1, around
> 0.8 to 0.9 and a slight normal perturbation. Maybe some reflection like:
> reflection{1, 0}
>
A mirage effect is a great idea.
> For a swirl, use some scattering media in a narrow container that
> approximately follows the ground.
> To be kept subtil.
>
>
Ah, that's a great thought, too.
> Alain
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