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> Just about as much as using povray to do anything other than abstract
> math.
Sorry, I just feel that hardly anyone simply uses POV for rendering an
imported triangle mesh without any of POV's features (procedural textures,
primitives and CSG, media, etc). In fact you can see this if you look at
the HOF or the images binary group on this news server.
In short, what you suggest would have no benefit for the majority of people
here, and it would be completely pointless as other software already exists
that does what you are suggesting.
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