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andrel escreveu:
> On 18-1-2010 17:36, nemesis wrote:
>> scott escreveu:
>>>> speeding up triangle intersections on GPU would not take away pov's
>>>> SDL and
>>>> primitives.
>>>
>>> Yes it would because you wouldn't be able to use both on the same
>>> render to get the speedup you want. So in other words there's no
>>> point in changing POV for this, you might as well use an existing
>>> triangle renderer if you only want to render triangles. It would
>>> just be a complete waste of time for the developers.
>>
>> Just about as much as using povray to do anything other than abstract
>> math.
>>
> That is the second time you mention that. Have you looked in the HOF or
> in p.b.i for that matter.
yep, plenty of good-looking mesh scenes there, right? Sadly, since
povray's triangle handling in the near future will be the by far the
slowest out there, I think most artists will move on and the HOF will be
housing far more math abstracts than real-world scenes.
--
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