scott escreveu:
>> speeding up triangle intersections on GPU would not take away pov's
>> SDL and
>> primitives.
>
> Yes it would because you wouldn't be able to use both on the same render
> to get the speedup you want. So in other words there's no point in
> changing POV for this, you might as well use an existing triangle
> renderer if you only want to render triangles. It would just be a
> complete waste of time for the developers.
Just about as much as using povray to do anything other than abstract math.
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