POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 07:23:12 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 18 Jan 2010 11:36:23
Message: <4b548e07$1@news.povray.org>
scott escreveu:
>> speeding up triangle intersections on GPU would not take away pov's 
>> SDL and
>> primitives.
> 
> Yes it would because you wouldn't be able to use both on the same render 
> to get the speedup you want.  So in other words there's no point in 
> changing POV for this, you might as well use an existing triangle 
> renderer if you only want to render triangles.  It would just be a 
> complete waste of time for the developers.

Just about as much as using povray to do anything other than abstract math.

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