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Tim Attwood a écrit :
>> David Burnett wrote:
>>> I appear to have hit a transparent blob bug.
>
> This is more of a performance issue...
> it's unrelated to ticket #53.
>
> It renders in a reasonable time with 3.6,
> so there definitely is something else wrong somewhere
> in the 3.7 blob code.
Having looked deeply at the 3.7 blob code, during #53, and compared it
to 3.6... the code are nearly identical, IIRC.
But it might be related to the calling code, which was/still doing a
fancy (IMHO) tweaking when counting the depth of a ray.
(see trace.cpp, circa line 192)
--
Real software engineers work from 9 to 5, because that is<br/>
the way the job is described in the formal spec. Working<br/>
late would feel like using an undocumented external procedure.
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