> speeding up triangle intersections on GPU would not take away pov's SDL
> and
> primitives.
Yes it would because you wouldn't be able to use both on the same render to
get the speedup you want. So in other words there's no point in changing
POV for this, you might as well use an existing triangle renderer if you
only want to render triangles. It would just be a complete waste of time
for the developers.
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