POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 07:19:11 EDT (-0400)
  Re: GPU rendering  
From: scott
Date: 18 Jan 2010 02:43:26
Message: <4b54111e@news.povray.org>
> speeding up triangle intersections on GPU would not take away pov's SDL 
> and
> primitives.

Yes it would because you wouldn't be able to use both on the same render to 
get the speedup you want.  So in other words there's no point in changing 
POV for this, you might as well use an existing triangle renderer if you 
only want to render triangles.  It would just be a complete waste of time 
for the developers.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.