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andrel wrote:
> On 17-1-2010 20:08, nemesis wrote:
>> Sabrina Kilian wrote:
>>> If you wonder, I recommend reading their code and finding out. Then you
>>> will see how it does not work past spheres and triangles.
>>
>> which is why, *again*, I have to point out I was hinting at using the
>> GPU solely to speed up povray's ray-triangle intersections.
>
> Because it is like pointing out that there are ways to increase the
> speed of a car that only works on highways without realizing that it
> would mean that you can not use the car anywhere else.
Sounds about right to me. I'm not complaining that a is to narrow for
my car if I can always take another road.
>> Is there any trolling in that? Wishing to make povray readily more
>> usable outside its small math geek audience?
>
> It is not a small and definitely not a math or a geek audience.
It's certainly nowhere near as large as in the CG industry. Here's a
good place to start:
http://forums.cgsociety.org/
Quite a bit more active than even p.o.t, huh? You may search for
pov-ray there.
And if it's not math or geek focused, why it is most of the images in
p.b.i abstract math, RSOCPs or isosurface terrains? There certainly are
too a lot of truly beauty images depicting real-world objects and scenes
-- mostly as triangle meshes, some as painfully constructed CSG -- but
they are the exception.
Quite like people who wish to go to the workplace on bike rather than
taking the highway...
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