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Thomas de Groot wrote:
> That is indeed the syntax. A texture is layered thus by successive textures,
> the first being the lowest, until a new declaration is met. Of course,
> transmit and/or filter are needed in the latter textures to make the layers
> visible, but you know that of course :-)
>
> I agree that it may seem odd as one expects some kind of wrapping as in most
> if not all code, but there it is.
>
> Thomas
>
>
Okay, that explains it. I looked at the code, thinking about how a
#declare would work with, say, objects. I was making a copy of the
texture to swap some colors, and thought I had found something
interesting. That will teach me to try new things first thing in the
morning.
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