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nemesis wrote:
> Chambers <Ben### [at] gmail com> wrote:
>> Invisible wrote:
>>> Chambers wrote:
>>>> 1) Support for sophisticated branching
>>> When this happens, the GPU will be exactly the same speed as the CPU.
>>> The GPU is fast *because* it doesn't support sophisticated branching.
>> That's too bad, because POV requires sophisticated branching.
>
> yeah, I wonder how a path tracer, which requires more branching for each new ray
> spawned than a conventional raytracer, did it...
>
If you wonder, I recommend reading their code and finding out. Then you
will see how it does not work past spheres and triangles.
If that was sarcastic, then you just managed a branching statement and
you must not be a GPU.
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