Statue from Daz by way of Wings3D,
foreground terrain from Wings3D,
background terrain is World Machine + pattern-generated heightfields +
isosurfaces.
I'm fairly happy with the image at this point, but I am tempted to add
some further details, and I think the textures merit further work as
well. Some swirling sand would be a nice touch, but I'm not sure at
this point how to pull it off.
I'd love to hear some feedback, critiques, and interpretations.
-- Kirk
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