|
|
>> Because it reuses a single sample for multiple pixels. That means it
>> needs to take about one millionth of the number of samples that this
>> program takes. Hence, a *slight* speed difference.
>
> Which will mean nothing if it doesn't move on to GPU like everyone else
> and begins eating dust for such slow and more realistic renderers.
The GPU has been producing graphics far faster than POV-Ray for decades.
It's only now that it can start to do the sorts of things that POV-Ray
can do.
I haven't yet seem a GPU renderer that can render actual curves. Also,
can any of these unbiased renderers handle scattering particle media yet?
>> ...which still has nothing to do with *this* program.
>
> ah, I thought you were talking about unbiased renderers in general.
No, I was just pointing out that this particular program may take many
hours to render something that POV-Ray does in minutes because POV-Ray
uses a totally different algorithm.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
|