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Orchid XP v8 escreveu:
>>>> and no, you don't need days to get grainless result anymore than
>>>> what you would need with povray and area lights and radiosity.
>>>
>>> Er, no, POV-Ray uses an utterly different algorithm for this. In
>>> particular, it uses a shedload of statistical tests to reduce the
>>> number of samples taken.
>>
>> Povray still shows a lot of graininess for insuficient samples. Lots
>> of samples still get very slow rendering.
>
> It doesn't show graininess, it shows patchiness.
#default {pigment { rgb .8 } finish { ambient .2 diffuse .8 }}
union {
plane { y 0 }
sphere { <2,1> 1 }
sphere { <-2,2> 2 }
light_source { 3*<1,3,1> 1 area_light x,z,2,2 adaptive 0 jitter }
light_source { 3*<-3,1,-2> .5 area_light x,z,2,2 adaptive 0 jitter }
rotate y*40
rotate -x*30
translate <0,-1,8>
}
plenty of graininess in the shadow edges. And, yes, plenty of
patchiness as for radiosity if used with few samples.
> Because it reuses a
> single sample for multiple pixels. That means it needs to take about one
> millionth of the number of samples that this program takes. Hence, a
> *slight* speed difference.
Which will mean nothing if it doesn't move on to GPU like everyone else
and begins eating dust for such slow and more realistic renderers.
> ...which still has nothing to do with *this* program.
ah, I thought you were talking about unbiased renderers in general.
--
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