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Invisible escreveu:
> nemesis wrote:
>
>> and no, you don't need days to get grainless result anymore than what
>> you would need with povray and area lights and radiosity.
>
> Er, no, POV-Ray uses an utterly different algorithm for this. In
> particular, it uses a shedload of statistical tests to reduce the number
> of samples taken.
Povray still shows a lot of graininess for insuficient samples. Lots of
samples still get very slow rendering.
> *This* program just endlessly resamples everything
> until all the randomness averages out; this is orders of magnitude slower.
But that's for a pure simple path tracer. There are far smarter
samplers out there, most notably Metropolis Light Transport, that are
able to converge the image much faster.
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