POV-Ray : Newsgroups : povray.off-topic : 99 lines of C++ for an unbiased ray tracer : Re: 99 lines of C++ for an unbiased ray tracer Server Time
4 Sep 2024 23:22:28 EDT (-0400)
  Re: 99 lines of C++ for an unbiased ray tracer  
From: Invisible
Date: 15 Jan 2010 11:58:01
Message: <4b509e99@news.povray.org>
nemesis wrote:

> and no, you don't need days to get grainless result anymore than what 
> you would need with povray and area lights and radiosity.

Er, no, POV-Ray uses an utterly different algorithm for this. In 
particular, it uses a shedload of statistical tests to reduce the number 
of samples taken. *This* program just endlessly resamples everything 
until all the randomness averages out; this is orders of magnitude slower.


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