Warp escreveu:
> That image is the result of 30 minutes of
> rendering in my computer (a virtually grainless result would have taken
> days).
and no, you don't need days to get grainless result anymore than what
you would need with povray and area lights and radiosity. Specially for
such a simple scene. Though a pure simplified path tracer is very slow.
--
a game sig: http://tinyurl.com/d3rxz9
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