POV-Ray : Newsgroups : povray.off-topic : 99 lines of C++ for an unbiased ray tracer : Re: 99 lines of C++ for an unbiased ray tracer Server Time
4 Sep 2024 23:20:40 EDT (-0400)
  Re: 99 lines of C++ for an unbiased ray tracer  
From: nemesis
Date: 15 Jan 2010 11:50:44
Message: <4b509ce4$1@news.povray.org>
Warp escreveu:
> nemesis <nam### [at] gmailcom> wrote:
>>>>> http://warp.povusers.org/images/smallpt.jpg
>>>> did you make it coincident with the surface?
>>>   I have hard time deciding whether that was humorous or a serious question.
> 
>> serious.  Did you put right where the left sphere surface would hit?
> 
>   Unbiased monte-carlo rendering sends rays in a random fashion. It starts
> extremely grainy, but the graininess gets reduced over time as the number
> of samples gets increased. That image is the result of 30 minutes of
> rendering in my computer (a virtually grainless result would have taken
> days).

I know.  I'm concerned about that huge circular, pure white light 
artifact next to the wall, aren't you?  Looks like a bug, which is why I 
thought you posted the picture.

-- 
a game sig: http://tinyurl.com/d3rxz9


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