Chambers wrote:
> 1) Support for sophisticated branching
When this happens, the GPU will be exactly the same speed as the CPU.
The GPU is fast *because* it doesn't support sophisticated branching.
> 2) Full double-precision accuracy
This already exists apparently. (E.g., my GPU supports double-precision
math.)
> 3) Large memory sets (other than textures)
My GPU has access to just under 1GB of RAM. How much do you want?
> 4) Independent shaders running on distinct units.
What exactly do you mean by that?
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