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> which is why I'm suggesting looking only at this tiny part for the change.
> Tiny or not, it's 90% more useful for general 3D artists than all perfect
> spheres or math surfaces.
Sure, which is why there are loads of triangle-only raytracers out there
with all sorts of fancy options and rendering techniques. This is not what
POV is though.
> Would you not enjoy povray to go wildly popular? Do you prefer it to be
> this geek niche? Popularity would also bring more contributing
> developers, I guess...
Yes, I think most of us here prefer it being the only niche raytracer with
support for such a good SDL (scripting, primitives, texturing etc). I think
everyone would be sad if POV was overrun by new developers who just wanted
mesh tracing speed, POV and SDL would get lost in the sea of
mesh-tracing-clones out there.
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