POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 05:25:49 EDT (-0400)
  Re: GPU rendering  
From: Sabrina Kilian
Date: 14 Jan 2010 19:54:43
Message: <4b4fbcd3$1@news.povray.org>
nemesis wrote:
> Sabrina Kilian wrote:
>> How do you suggest that the ray-tracing part separates the object that
>> it intersects? Without a complete overhaul, it will have to support all
>> of the objects that POV-Ray supports. Otherwise, you have to decide at
>> the time the ray hits an object whether you process that on the GPU or
>> CPU. Then, what do you gain by offloading just the triangle and sphere
>> code to the GPU?
> 
> How about this:  a -gpu flag to povray?  People turn it on when they
> want to indicate a complete mesh-only scene to be run on GPU.  The
> parser then simply ignores whatever other povray primitives are there.
> 

Considering I got stuck writing the parser in every undergrad class I
had, I am going with no. Maybe as a last resort.

> now tell me:  please say you're a hottie german blondie and not a fat
> old fart! :D

Neither.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.