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nemesis wrote:
> Sabrina Kilian wrote:
>> How do you suggest that the ray-tracing part separates the object that
>> it intersects? Without a complete overhaul, it will have to support all
>> of the objects that POV-Ray supports. Otherwise, you have to decide at
>> the time the ray hits an object whether you process that on the GPU or
>> CPU. Then, what do you gain by offloading just the triangle and sphere
>> code to the GPU?
>
> How about this: a -gpu flag to povray? People turn it on when they
> want to indicate a complete mesh-only scene to be run on GPU. The
> parser then simply ignores whatever other povray primitives are there.
>
Considering I got stuck writing the parser in every undergrad class I
had, I am going with no. Maybe as a last resort.
> now tell me: please say you're a hottie german blondie and not a fat
> old fart! :D
Neither.
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