Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> nemesis wrote:
>>> A path tracer sports physically correct rendering,
>
>> Well, maybe "closer to physically correct rendering". Let me know when you
>> have a ray tracer that supports creating diffraction gratings without cheating.
>
> I won't consider a renderer "physically correct" until you create a
> scene to replicate the double-slit experiment and the renderer gives the
> correct image.
light transport is hard enough without taking in consideration light's
dual nature. :P
Post a reply to this message
|