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Darren New wrote:
> nemesis wrote:
>> A path tracer sports physically correct rendering,
>
> Well, maybe "closer to physically correct rendering".
yes. In any case, I was pointing to andrel is that it's using the GPU
power to raytrace with a typical raytracing algorithm, not using any
fake scanline game tech.
> Let me know when
> you have a ray tracer that supports creating diffraction gratings
> without cheating.
perhaps this:
http://en.wikipedia.org/wiki/Photon_tracing
the most realistic render ever:
http://www.cpjava.net/soupImages/soup_one.png
took 100 Sun SparcStation1s 1 month back in 1991 to generate the most
expensive (but beautiful) cornell box of sorts ever! :D
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