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Sabrina Kilian wrote:
> How do you suggest that the ray-tracing part separates the object that
> it intersects? Without a complete overhaul, it will have to support all
> of the objects that POV-Ray supports. Otherwise, you have to decide at
> the time the ray hits an object whether you process that on the GPU or
> CPU. Then, what do you gain by offloading just the triangle and sphere
> code to the GPU?
How about this: a -gpu flag to povray? People turn it on when they
want to indicate a complete mesh-only scene to be run on GPU. The
parser then simply ignores whatever other povray primitives are there.
> Perfect, that card has even fewer stream processors than mine; You just
> volunteered.
Then I'll be glad to help. Just tell me wherever setups or installs I
need to do when you're ready.
now tell me: please say you're a hottie german blondie and not a fat
old fart! :D
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