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scott wrote:
> Because nothing else will come along with a nice SDL like POV has.
> Almost all other raytracers *require* you to use an external mesh
> modeller to generate your scene - POV doesn't which IMO is its strongest
> point.
That, and excellent procedural textures, is why I'm interested in it. :-)
--
Darren New, San Diego CA, USA (PST)
Forget "focus follows mouse." When do
I get "focus follows gaze"?
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