Sabrina Kilian escreveu:
> nemesis wrote:
>> andrel wrote:
>>> So, point me to where I talked exclusively about game tech.
>> "less physical correct", "lacking reflection and refraction", "lacking
>> media" and "lacking procedural textures" are all indeed game tech
>> limitations (for now) that don't show up at all in the "physically
>> correct" path tracer running on GPU I linked to.
>>
> They are also short cuts that people have used to implement ray-tracing
> on the GPU.
I don't see those limitations in the demo. Indeed there is a cornell
box in there with reflections and refraction.
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