POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 01:18:44 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 14 Jan 2010 11:35:32
Message: <4b4f47d4@news.povray.org>
Sabrina Kilian escreveu:
> nemesis wrote:
>> andrel wrote:
>>> So, point me to where I talked exclusively about game tech.
>> "less physical correct", "lacking reflection and refraction", "lacking
>> media" and "lacking procedural textures" are all indeed game tech
>> limitations (for now) that don't show up at all in the "physically
>> correct" path tracer running on GPU I linked to.
>>
> They are also short cuts that people have used to implement ray-tracing
> on the GPU.

I don't see those limitations in the demo.  Indeed there is a cornell 
box in there with reflections and refraction.

-- 
a game sig: http://tinyurl.com/d3rxz9


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