POV-Ray : Newsgroups : povray.off-topic : 99 lines of C++ for an unbiased ray tracer : Re: 99 lines of C++ for an unbiased ray tracer Server Time
4 Sep 2024 15:22:58 EDT (-0400)
  Re: 99 lines of C++ for an unbiased ray tracer  
From: Invisible
Date: 14 Jan 2010 04:45:52
Message: <4b4ee7d0$1@news.povray.org>
nemesis wrote:

> yes.  I wonder how it'd look like in Haskell. ;)

In any language, I suspect the answer will depend on:

- Which libraries are you allowed to use? [Get a ray tracing library and 
the program surely becomes trivial...]

- How fast does it have to be? [A highly-efficient program is likely to 
be a lot bigger than a program written specifically to demonstrate how 
terse you can be.]


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