POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 01:19:34 EDT (-0400)
  Re: GPU rendering  
From: Sabrina Kilian
Date: 14 Jan 2010 00:13:02
Message: <4b4ea7de$1@news.povray.org>
nemesis wrote:
> andrel wrote:
>>> I think is that ATM GPU's are useful for trangulations and
>>> that the  result is near real life. As far as I have heard the
>>> rendering is less physical correct and more is faked. I though they
>>> were a bit lacking in multiple reflection and refraction, in media
>>> and possibly also in versatility of procedural textures. I am not a
>>> gamer, so I don't actually know for sure.
>>>
>> So, point me to where I talked exclusively about game tech.
> 
> "less physical correct", "lacking reflection and refraction", "lacking
> media" and "lacking procedural textures" are all indeed game tech
> limitations (for now) that don't show up at all in the "physically
> correct" path tracer running on GPU I linked to.
> 

They are also short cuts that people have used to implement ray-tracing
on the GPU.


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