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nemesis wrote:
> andrel wrote:
>>> I think is that ATM GPU's are useful for trangulations and
>>> that the result is near real life. As far as I have heard the
>>> rendering is less physical correct and more is faked. I though they
>>> were a bit lacking in multiple reflection and refraction, in media
>>> and possibly also in versatility of procedural textures. I am not a
>>> gamer, so I don't actually know for sure.
>>>
>> So, point me to where I talked exclusively about game tech.
>
> "less physical correct", "lacking reflection and refraction", "lacking
> media" and "lacking procedural textures" are all indeed game tech
> limitations (for now) that don't show up at all in the "physically
> correct" path tracer running on GPU I linked to.
>
They are also short cuts that people have used to implement ray-tracing
on the GPU.
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