POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
4 Sep 2024 23:23:51 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 13 Jan 2010 16:29:27
Message: <4b4e3b37@news.povray.org>
andrel escreveu:
> On 13-1-2010 21:52, nemesis wrote:
>> andrel escreveu:
>>>>> What I think is that ATM GPU's are useful for trangulations and 
>>>>> that the  result is near real life. As far as I have heard the 
>>>>> rendering is less physical correct and more is faked. I though they 
>>>>> were a bit lacking in multiple reflection and refraction, in media 
>>>>> and possibly also in versatility of procedural textures. I am not a 
>>>>> gamer, so I don't actually know for sure.
>>>>
>>>> I show you a link for a video of a physically-based path tracer 
>>>> running on GPU and yet you talk about limited game tech...
>>>>
>>> No I didn't.
>>
>> Those words are yours.
>>
> Which?

I think is that ATM GPU's are useful for trangulations and
that the  result is near real life. As far as I have heard the
rendering is less physical correct and more is faked. I though they
were a bit lacking in multiple reflection and refraction, in media
and possibly also in versatility of procedural textures. I am not a
gamer, so I don't actually know for sure.


-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.