POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
4 Sep 2024 23:19:40 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 13 Jan 2010 14:59:23
Message: <4b4e261b@news.povray.org>
andrel escreveu:
> That may vary between persons. For me the most time consuming is finding 
> the right viewpoint, testing textures and lighting. That takes more than 
> an order of magnitude more time than the final render.

ah, yes, forgot there's no OpenGL viewport... well, those with one only 
care for faster final renders.

>> If you think GPU = game-like graphic quality, 
> No
>> you're very dead wrong. 
> So I might not be.

you say that but then you also say:

> What I think is that ATM GPU's are useful for trangulations and that the 
>  result is near real life. As far as I have heard the rendering is less 
> physical correct and more is faked. I though they were a bit lacking in 
> multiple reflection and refraction, in media and possibly also in 
> versatility of procedural textures. I am not a gamer, so I don't 
> actually know for sure.

I show you a link for a video of a physically-based path tracer running 
on GPU and yet you talk about limited game tech...

-- 
a game sig: http://tinyurl.com/d3rxz9


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