|
|
andrel escreveu:
> That may vary between persons. For me the most time consuming is finding
> the right viewpoint, testing textures and lighting. That takes more than
> an order of magnitude more time than the final render.
ah, yes, forgot there's no OpenGL viewport... well, those with one only
care for faster final renders.
>> If you think GPU = game-like graphic quality,
> No
>> you're very dead wrong.
> So I might not be.
you say that but then you also say:
> What I think is that ATM GPU's are useful for trangulations and that the
> result is near real life. As far as I have heard the rendering is less
> physical correct and more is faked. I though they were a bit lacking in
> multiple reflection and refraction, in media and possibly also in
> versatility of procedural textures. I am not a gamer, so I don't
> actually know for sure.
I show you a link for a video of a physically-based path tracer running
on GPU and yet you talk about limited game tech...
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|
|