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TC wrote:
>> Seriously though, I would just like to see one where the blade can extend,
>> without the horrible design of the plastic ones. So far, I can't. lol
>
> The problem with light sabres is: they are complete nonsense. Even more so
> than laser guns and most other SF stuff. don't crucify me, I am disappointed
> by this sad fact, too.
>
> Let's think about those marvellous SF battles, colourful laser beams
> glittering in deep space while marvellous sound effects sound aloud. Never
> mind that in a vacuum there is no sound to be heard and laser beams are
> invisible. But I digress, so back to the post.
>
> I would simulate an extensible light sabre by building on the principle of a
> neon light. Get yourself a hilt, a clear glass cylinder with an emitter
> cathode on the one end and an anode on the other. Fill with neon gas. By
> applying the principle of ionisation by collision and slowly increasing the
> voltage you should be able to achieve a look similar to a light sabre. You
> can get the electronic parts on the web. Maybe you can find an optical
> transparent dye that emits a colourful visible light when hit by
> UV-radiation. I don't know if such a dye exists or if it would be
> affordable - the usual dye used is not transparent.
>
> However, you might run into problems finding an adequate power supply - or
> you would be chained to the nearest socket by a long power cord.
>
Uh.. Sorry. They already solved *that* with LEDs. There are two methods
the Hyperdyne ones uses a string of them, running up the tube. The
others use a inner core, or some sort, with makes the saber look like it
has a "bright" core, and a more defuse outside, as a side effect, and
increase the brightness of the LED linearly, to produce the effect. Both
produce "shimmer", by adding small variances into the voltage used to
light the LED(s). No, the, as one guy put it, "unicorn they are looking
for", is a way to make the actual tube itself "extend", without having
to have it a fixed length. There is no practical solution at this point
for doing that.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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