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nemesis <nam### [at] gmail com> wrote:
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> http://www.refractivesoftware.com/
> first VRay going GPU, now this commercial unbiased renderer... I feel a trend
> here. Seems like the GPU is more capable for raytracing than most are willing
> to accept. This one is based on CUDA.
There's a difference: Most raytracers out there are not POV-Ray. They
usually support exactly one type of primitive: A triangle. (The fancier
ones might even support non-tesselated NURBS surfaces, oooh...)
--
- Warp
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