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mone wrote:
> Hi Sam,
Hello mone.
> Then I came across your .inc files. Do you think they are suitable for making
> such a heightfield with a hexagon pattern? Something like this (I used the
> tga-texture generated from the wilbur software for the heightfield in this
> image):http://alien23.de/misc/forum_up1.jpg
Actually, you don't need my include file to accomplish that. POV-Ray has
some special functions in functions.inc. One of them can produce
honeycomb-like patterns. Check this out:
// begin code
// If using 3.7, put +fng at the command line for 16-bit gray scale.
// If using 3.6, uncomment this line:
//global_settings{hf_gray_16 on}
#default{finish{ambient 1}}
camera{
orthographic
right x*2 up y*2
location -z*100
look_at 0
}
#include"functions.inc"
plane{z,0
pigment{
function{
f_hex_x(x,y,z, 0)
}
color_map{[.7 rgb 0][.9 rgb 1]}
scale .25
}
}
// end code
> Possibly I'm just too stupid, though.
Not at all! Sometimes we tend to over-think our problems, and we don't
know all our options.
I encourage you to continue reading as much of the documentation as you
can. This way, when a problem arises, solutions will start popping up.
POV-Ray is one of those programs that lets you accomplish many tasks in
several different ways.
I released some hexagonal patterns a while back, you might want to check
them out:
http://news.povray.org/povray.binaries.scene-files/message/%3C482478cb%40news.povray.org%3E/#%3C482478cb%40news.povray.org%3E
Happy Raytracing,
Sam
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